It is the mix and fanmade Ragnarok game between the addition of Runescape's Evolution of Combat... as the addition.
HP and MP []
All characters should start as novices, HP of 60 and 11 SP multiplied by 120.
Renames.[]
Skills are renamed to Abilities, AGL is called AGL, SP is called MP.
Cast Time[]
While a few skills (Gravitation Field, Ganbantein, and Tracking, for example) have a fixed cast time, most skills' cast times can be reduced by upping stats and getting cast time reduction equipment/skills.
Each skill with reduceable cast time has two parts of cast times : a variable cast time and a fixed cast time.
The fixed cast time is always no more or less than 50% of the original cast time and can only be reduced by special skills and special equipment; the variable cast time can be reduced by DEX; it cannot be reduced by more than 50%/ to less than 50%. It will be further reduced with Magic Strings, Suffragium and cast time-reducing equip/cards. Each active skill will have a cooldown and fixed cast.
For Example: A skill with 10 seconds of total cast time has 5 seconds of fixed cast time and 5 seconds of variable cast time.
No matter how much DEX and cast time-reduction equipment you have, you won't be able to make the cast time faster than the fixed cast time (in this case 5 seconds) with normal methods (unless you use special skills like Sacrament or Radius).
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Magic Attack Formula[]
statusMATK = INT + [INT/2] + [DEX/5] + [LUK/3] + [BLvl/4]
statusMDEF = [INT + VIT/5 + DEX/5 + BLv/4]
armorMDEF = MDEF provided by equip (see DEF section for details)
[edit]Upgrade MATK[]
- +2 MATK per upgrade for level 1 weapons
- +3 MATK per upgrade for level 2 weapons
- +5 MATK per upgrade for level 3 weapons
- +7 MATK per upgrade for level 4 weapons
[edit]Min Magic Damage[]
(weaponMATK+upgradeMATK) * 2 + 1.5 * statusMATK * %MATKbonus * 111.5/(111.5+equipMDEF) - statusMDEF
Max Magic Damage[]
[weaponMATK+upgradeMATK+(wMatk*wLvl)/10] * 2 + 1.5 * statusMATK * %MATKbonus * 111.5/(111.5+equipMDEF) - statusMDEF
[edit]FLEE and HIT[]
[edit]FLEE Formula[]
FLEE = LVL + AGI + floor(LUK / 5) + FLEE equips + FLEE skills + 100
[edit]HIT Formula[]
HIT = LVL + DEX + floor(LUK / 3) + HIT equips + HIT skills + 0
[edit]Dodge Formula[]
Dodge Rate(%) = 100% - (Attacker's HIT - Defender's FLEE)